Volume 14 | Issue 5
Volume 14 | Issue 5
Volume 14 | Issue 5
Volume 14 | Issue 5
Volume 14 | Issue 5
With the rising prevalence of online education, instructors are perennially pursuing novel methodologies to bolster student involvement and drive. One approach that has accrued traction in recent times is known as gamification. By integrating elements typical of games, such as scoring points, awarding badges, and constructing leaderboards within online educational platforms, teachers aspire to render the learning journey more engaging and pleasurable for learners. Nonetheless, the efficacy of gamification within online educational contexts has sparked considerable discussion among scholars. While certain investigations have indicated favourable results regarding heightened student engagement and motivation, others have articulated apprehensions regarding the potential negatives associated with the gamification of the educational process. This research manuscript endeavours to investigate the effects of gamification on student participation and motivation in online learning settings, examining the variables that influence its success or shortcomings in improving the educational experience (M. Cercel).